Some bad news for y'all tonight, guys.
Due to a bunch of reasons (being one of them the recent start of another, much bigger project), I'm sorry to say that SMG's Nightfall is, from now on, discontinued.
Now, don't be sad. It was fun while it lasted, and although I've decided to move on, it is not in a bad way. Nightfall was a very interesting project, and I had a lot of fun with it. I really appreciate all the support you guys gave me as well, and I welcome you all to keep playing the game as long as you find it fun; I know I will!
So anyway, I have a small, last update for you guys. It's not much, but it's my way to close this project up, at least for now (after all, who knows what the future may bring, right?). I hope you enjoy it, and my best wishes to you all!
Thursday, October 9, 2014
Nightfall's last update
Posted by
Night Breeze
at
10:35 PM
Nightfall's last update
2014-10-09T22:35:00-03:00
Night Breeze
Comments
Tuesday, July 1, 2014
No more pony games from Jach
well then, it's been a while.
honestly over the last year in particular my interest in the show and the MLP fandom as a whole has really burnt out. it was bound to happen eventually.
I haven't been working on any pony games in the slightest since luna's letter, and i'm actually in fact now working on a commercial game. moving up in the world as it seems.
now my main goal is to work on serious games that i can use to (hopefully) get a job in the industry. and of course pony games don't really help much in that respect.
so, long story short, there won't be any more pony fandom games coming from me. now, one important thing to sort out was the game 'No Guns in Canterlot' (the pony FPS game) which seemed to have quite a bit of attention. sadly i just don't have the motivation nor time to finish that game at a satisfactory point. if i was to finish it now, it would only be rushed.
because of this i decided to let someone i know have a go at the game and take over the project. hopefully they can give the game more attention than i could have.
that person is: Dreadmaster231 http://dreadmaster231.deviantart.com/his team is called "Gunny Games Corner" and the game's future is up to him now.
his tumblr can be found here: ggcp-on.tumblr.com/
and now this marks my last connection with any pony games.
one thing i might do though is release all of the source files for every single MLP game i've made.
but that will be at a later date.
so good luck to gunny games, hopefully they do a better job with the game than i did.
if you want to know about the future non-pony games i'm making the keep an eye on my deviantArt: http://jach-marsdonpony.deviantart.com/
honestly over the last year in particular my interest in the show and the MLP fandom as a whole has really burnt out. it was bound to happen eventually.
I haven't been working on any pony games in the slightest since luna's letter, and i'm actually in fact now working on a commercial game. moving up in the world as it seems.
now my main goal is to work on serious games that i can use to (hopefully) get a job in the industry. and of course pony games don't really help much in that respect.
so, long story short, there won't be any more pony fandom games coming from me. now, one important thing to sort out was the game 'No Guns in Canterlot' (the pony FPS game) which seemed to have quite a bit of attention. sadly i just don't have the motivation nor time to finish that game at a satisfactory point. if i was to finish it now, it would only be rushed.
because of this i decided to let someone i know have a go at the game and take over the project. hopefully they can give the game more attention than i could have.
that person is: Dreadmaster231 http://dreadmaster231.deviantart.com/his team is called "Gunny Games Corner" and the game's future is up to him now.
his tumblr can be found here: ggcp-on.tumblr.com/
and now this marks my last connection with any pony games.
one thing i might do though is release all of the source files for every single MLP game i've made.
but that will be at a later date.
so good luck to gunny games, hopefully they do a better job with the game than i did.
if you want to know about the future non-pony games i'm making the keep an eye on my deviantArt: http://jach-marsdonpony.deviantart.com/
Sunday, April 20, 2014
Nightfall's Twily update!
Sup, guys!
Like I always do, I have a few post-release updates for those of you who follow the blog.
It's not much, but the changes are cool! Including:
- Wider building range.
- Twilight can now teleport from the beginning.
- Structures can now be bought/sold in tens.
As always, the game can be downloaded from the list. Anyway, thanks for playing, and have a great day!
Like I always do, I have a few post-release updates for those of you who follow the blog.
It's not much, but the changes are cool! Including:
- Wider building range.
- Twilight can now teleport from the beginning.
- Structures can now be bought/sold in tens.
As always, the game can be downloaded from the list. Anyway, thanks for playing, and have a great day!
Posted by
Night Breeze
at
6:38 PM
Nightfall's Twily update!
2014-04-20T18:38:00-03:00
Night Breeze
Comments
Tuesday, April 15, 2014
Nightfall's Fifth Beta! (Trixie approves!)
Sup, guys!
So, it's been two months, and I'm glad to bring you a whole new Nightfall beta!
I've been working hard on some cool new features, bug fixes, rebalancing and stuff, and it's awesome to see the game grow so much step by step, always closer to the final version. Thank you all very much for your support!
So, it's been two months, and I'm glad to bring you a whole new Nightfall beta!
I've been working hard on some cool new features, bug fixes, rebalancing and stuff, and it's awesome to see the game grow so much step by step, always closer to the final version. Thank you all very much for your support!
Posted by
Night Breeze
at
5:42 PM
Nightfall's Fifth Beta! (Trixie approves!)
2014-04-15T17:42:00-03:00
Night Breeze
Comments
Friday, February 14, 2014
Nightfall b4 updates!
Hey guys! What's up?
I've been working some more on Nightfall these past days, and I decided to make some pretty big updates to the previously released Fourth beta. I encourage you to check it out, if you have the time!
I've been working some more on Nightfall these past days, and I decided to make some pretty big updates to the previously released Fourth beta. I encourage you to check it out, if you have the time!
Wednesday, February 12, 2014
Friday, January 31, 2014
Battle Royale: Forward to the Past
Here's a new game, from a not-so-new member.
Battle Royale: Forward to the Past is a 2D physics based deathmatch that currently supports only local multiplayer and singleplayer vs AI, but the next major update, hopefully in a matter of weeks, will add online multiplayer as an option.
Each player has 3 attacks to choose from and the key bindings can be configured in the options screen. Also in the options screen you can switch between multiplayer and singleplayer modes. There's also the "debug" mode, that might help you learn to navigate in space and aim using gravity to your advantage, without worrying about HP and MP.
While FttP is a complete game, with four different endings (namely the 2 multiplayer ends that only show who won, the game over screen, and the victory sequence at the end of the AI mode), it's still a very short game that could use a lot of improvement, so I hope to hear some feedback from you! Should I work on multiplayer, or extend the single player mode? How do you feel about the game's difficulty? I'd love to hear your opinions and suggestions.
The game can be downloaded here:
windows | mac | linux | universal
All versions require Java 1.6 or later.
The universal package is slightly larger and to run it you may need to configure Java to run executable .jar files, but it should work on any desktop system.
Android support might come after online multiplayer is implemented.
This game is a part of My Little Gamedev Marathon. Check out other awesome (and not so awesome) games from this event and the previous one!
Battle Royale: Forward to the Past is a 2D physics based deathmatch that currently supports only local multiplayer and singleplayer vs AI, but the next major update, hopefully in a matter of weeks, will add online multiplayer as an option.
Each player has 3 attacks to choose from and the key bindings can be configured in the options screen. Also in the options screen you can switch between multiplayer and singleplayer modes. There's also the "debug" mode, that might help you learn to navigate in space and aim using gravity to your advantage, without worrying about HP and MP.
While FttP is a complete game, with four different endings (namely the 2 multiplayer ends that only show who won, the game over screen, and the victory sequence at the end of the AI mode), it's still a very short game that could use a lot of improvement, so I hope to hear some feedback from you! Should I work on multiplayer, or extend the single player mode? How do you feel about the game's difficulty? I'd love to hear your opinions and suggestions.
The game can be downloaded here:
windows | mac | linux | universal
All versions require Java 1.6 or later.
The universal package is slightly larger and to run it you may need to configure Java to run executable .jar files, but it should work on any desktop system.
Android support might come after online multiplayer is implemented.
This game is a part of My Little Gamedev Marathon. Check out other awesome (and not so awesome) games from this event and the previous one!
High time to introduce myself
Hi everypony!
I'm known as Xinef, and I've been a member of Silly Mare Games for quite a while, mostly giving Night Breeze feedback and suggestions about Nightfall, since I was too busy at that time to work on my own projects.
But now, since my first game, Battle Royale: Forward to the Past, is ready and published, I've decided to introduce myself.
If you are wondering who I am and why does it matter, my results for the Pony Personality Test may give you a hint, what to expect from my games.
I'm a novice indie game developer from Poland, mostly interested in genres such as strategy, RPG and simulation. Right now I'm working on 2D games, but in the future you'll see some 3D games too, since that's my specialty. I also draw a lot of inspiration from older games, since I'm a bit of an old school gamer.
Anyway, when I'm not developing games, I try my hand at 2D/3D art, pencil sketches, or playing tabletop role playing games like Roleplaying is Magic. Or I'm watching ponies. Or listening to symponic metal. Or training ninjitsu with Fluttershy, but more on that later.
Games that I draw inspiration from include Heroes of Might and Magic series (II is my favorite), 4X games, such as Civilization and Master of Magic, the X-Com series, Neverwinter Nights, Diablo 2, Starcraft Broodwar, Fallout 1 & 2, Dungeon Keeper and Theme Hospital, Stronghold, Tropico, Final Fantasy I through VI and FF Tactics, Settlers (II and III mostly), The Sims, Minecraft, Dwarf Fortress. Also free remakes of some of those games and games inspired by them, such as Freeciv and UFO:AI. As for MMOs the only one that I'm still sometimes playing is Dungeons&Dragons Online.
For now, I'll keep working on Forward to the Past, adding features such as online multiplayer, android support, difficulty levels for AI mode, more ponies to choose from etc. Once FttP is mostly done, I'll return to my older project, a physics based 2D game with Luna trying to navigate through space to get back from the Moon. And once that game is finished too, I think I'll begin work on 3D games with more strategy and RPG elements.
I'll also let you know that I'm not working alone. My team consists of Fluttershy, who is the team leader, myself, the main programmer, and Mruczek (a little tiger), who contributes art whenever we can't find something freely available under a permissive license. I'm always amazed by Fluttershy's freaky knowledge of game development...
She's my source of inspiration and a great team leader. And she looks cute.
You can expect more ninja ponies in the future...
Keep calm and flutter on!
Xinef ^_^
I'm known as Xinef, and I've been a member of Silly Mare Games for quite a while, mostly giving Night Breeze feedback and suggestions about Nightfall, since I was too busy at that time to work on my own projects.
But now, since my first game, Battle Royale: Forward to the Past, is ready and published, I've decided to introduce myself.
If you are wondering who I am and why does it matter, my results for the Pony Personality Test may give you a hint, what to expect from my games.
I'm a novice indie game developer from Poland, mostly interested in genres such as strategy, RPG and simulation. Right now I'm working on 2D games, but in the future you'll see some 3D games too, since that's my specialty. I also draw a lot of inspiration from older games, since I'm a bit of an old school gamer.
Anyway, when I'm not developing games, I try my hand at 2D/3D art, pencil sketches, or playing tabletop role playing games like Roleplaying is Magic. Or I'm watching ponies. Or listening to symponic metal. Or training ninjitsu with Fluttershy, but more on that later.
Games that I draw inspiration from include Heroes of Might and Magic series (II is my favorite), 4X games, such as Civilization and Master of Magic, the X-Com series, Neverwinter Nights, Diablo 2, Starcraft Broodwar, Fallout 1 & 2, Dungeon Keeper and Theme Hospital, Stronghold, Tropico, Final Fantasy I through VI and FF Tactics, Settlers (II and III mostly), The Sims, Minecraft, Dwarf Fortress. Also free remakes of some of those games and games inspired by them, such as Freeciv and UFO:AI. As for MMOs the only one that I'm still sometimes playing is Dungeons&Dragons Online.
For now, I'll keep working on Forward to the Past, adding features such as online multiplayer, android support, difficulty levels for AI mode, more ponies to choose from etc. Once FttP is mostly done, I'll return to my older project, a physics based 2D game with Luna trying to navigate through space to get back from the Moon. And once that game is finished too, I think I'll begin work on 3D games with more strategy and RPG elements.
I'll also let you know that I'm not working alone. My team consists of Fluttershy, who is the team leader, myself, the main programmer, and Mruczek (a little tiger), who contributes art whenever we can't find something freely available under a permissive license. I'm always amazed by Fluttershy's freaky knowledge of game development...
She's my source of inspiration and a great team leader. And she looks cute.
You can expect more ninja ponies in the future...
Keep calm and flutter on!
Xinef ^_^
Tuesday, January 14, 2014
Completed game - Luna's Letter [3D - 3'rd person - endless runner]
official trailer:
Luna's Letter is an 3D 3'rd person endless runner (or flyer) game in which you play as princess Luna flying through the equestrian night sky.
you have a message to deliver, and an evil that wont let you do it.
there are three game modes:
-normal (play the game as normal)
-arcade (get as many points before the time runs out, no enemies)
-challenge (many, many enemies. survive as long as you can).
in normal game mode, you goal is simply to get as higher score as possible and to stay alive.
you can pick up 4 different types of magical power orbs:
-blue (score)
-purple (increases you boost meter)
-green (increases you endurance meter)
-star (gain a temporary super-boost)
while playing you have two meters, boost and endurance.
you can boost by pressing [shift] and this will drain your boost meter.
if you get hit by an enemy you will loose endurance.
and if you run out of endurance, it's game over!
-----
this game was made for the MLGD (my little game dev) 2'nd half of 2013 marathon.
all programming, art, 3d modelling and animation was done by me (Jach Marsdonpone - gaugepunk games)
All of the music featured in this game is from the album 'Princess Luna As Imagined - Not A Clever Pony'
further information is in the readme and in-game.
download links (RAR):
windows:
http://www.mediafire.com/download/x8gied25gsafsv4/Luna%27s+Letter.rar
mac OS x and Linux:
http://www.mediafire.com/download/wl72cpf2pu5bpy5/Luna%27s+Letter+MAC+OS+X+%2B+LINUX.rar
alternate download links (ZIP):
http://www.mediafire.com/download/e1sm3ni9788qkk9/Luna%27s+Letter.zip
http://www.mediafire.com/download/vlz8d8685y7mls8/Luna%27s+Letter+MAC+OS+X+%2B+LINUX.zip
Luna's Letter is an 3D 3'rd person endless runner (or flyer) game in which you play as princess Luna flying through the equestrian night sky.
you have a message to deliver, and an evil that wont let you do it.
there are three game modes:
-normal (play the game as normal)
-arcade (get as many points before the time runs out, no enemies)
-challenge (many, many enemies. survive as long as you can).
in normal game mode, you goal is simply to get as higher score as possible and to stay alive.
you can pick up 4 different types of magical power orbs:
-blue (score)
-purple (increases you boost meter)
-green (increases you endurance meter)
-star (gain a temporary super-boost)
while playing you have two meters, boost and endurance.
you can boost by pressing [shift] and this will drain your boost meter.
if you get hit by an enemy you will loose endurance.
and if you run out of endurance, it's game over!
-----
this game was made for the MLGD (my little game dev) 2'nd half of 2013 marathon.
all programming, art, 3d modelling and animation was done by me (Jach Marsdonpone - gaugepunk games)
All of the music featured in this game is from the album 'Princess Luna As Imagined - Not A Clever Pony'
further information is in the readme and in-game.
download links (RAR):
windows:
http://www.mediafire.com/download/x8gied25gsafsv4/Luna%27s+Letter.rar
mac OS x and Linux:
http://www.mediafire.com/download/wl72cpf2pu5bpy5/Luna%27s+Letter+MAC+OS+X+%2B+LINUX.rar
alternate download links (ZIP):
http://www.mediafire.com/download/e1sm3ni9788qkk9/Luna%27s+Letter.zip
http://www.mediafire.com/download/vlz8d8685y7mls8/Luna%27s+Letter+MAC+OS+X+%2B+LINUX.zip
Subscribe to:
Posts (Atom)