Monday, June 17, 2013

Nightfall: lots of updates!

How's it going, people? I've got some highlight updates regarding the Nightfall project for anybody interested in knowing how the development is going so far. No video this time, just plain old text and screencaps!

Anyway, let's head on:

First off, I'd like to show you the main menu. It's been around for some time now, and it was shown in the last teaser video for a short time. This is pretty much the finished version of it, although I'm planning on maybe adding some little light balls floating around (just like in the Harmony PCG main menu). What do you think about it? It's simple, but I like it.

 In second place, the ponies. Yes, this feature was the highlight of the last teaser video, but I thought it'd be nice to add it here as well, with a little more information.
When you start a new game, you're prompted to choose a pony. Each one of the mane six is available, and each has her own unique special feature. Twilight shoots through walls, Pinkie becomes Pinkamena when her energy's low, Fluttershy flies and is less attacked by enemies, AJ regenerates energy constantly, Rainbow Dash flies at high speed (making it easier to move around or escape from massive swarms of enemies), and Rarity has a big discount in the store (read further).
When your pony is selected, you won't be able to change it anymore during that file, so choose wisely!

In third place, the world. As shown in the last video as well, but not really explained, the game world now consists of a huge randomly generated map, with lots of different auto-generated places for you to strategically build your fortress. You may even find some turrets and other structures around to help you, so exploration is now a new objective!

The store is a heck of a feature. It has been around for some time now, but wasn't shown nor explained in detail. What it is, is a special kind of structure you can build where you'll be able to upgrade your stats (and your structures as well) along the game, via money you collect killing enemies. This gives both a sense of evolution and customization to the game, helping you go through each harder night the way YOU choose.

Similar to the store, is the new Achievements system. Along the game, you'll be awarded with various achievements depending on your actions, which will unlock different new features, structures and boosts. So far you can see (in the screencap above) the Achievements menu showing the first 8 available, but when it's done I'm planning it to have around 40.

I'm glad to introduce to you the new friend you'll have in the game: Owlowiscious! (gosh that's hard to spell).
When your energy is equal or higher to 90%, this little pal will come to help you, providing you the equivalent to a double-shot. Why him and not the other pets? Because he can fly and I just really like him.
It's quite fun to see him desperately trying to reach you when he's on the other side of a wall, too. My brother says I'm mean.

Last but not least, is this: Treasure Chests. Randomly placed in the map, these humongously strong blocks will give you a lot of gold if you're able to destroy them. But be aware, they'll not just stay there doing nothing if you attack them!

Anyway, those are the highlights so far. I'm working hard in this and having lots of fun!
Let me know what you think, and feel free to share any idea you have in mind. Also, be sure to share this post to anybody you think would be interested, it'd really help me out!

Have a good night, and a big hug to y'all. Cheers, folks!