Wednesday, September 2, 2015

MLP Warriors Release!

Heyooo! Hello there, people. It's been some time.
I don't have much to say, though! What I'm bringing you today is something small I came up with.

So, a few days ago I got in the mood of programming a simple idea. Basically, a minimalistic text-based 'RPG-like' battle, where you create a character and fight against other (AI) warriors. As simple as that.

So, I started doing it just for the fun of it, and then I realized, "Hey! If I think this is fun, maybe there's somebody else out there who could enjoy it as well", and so I wrapped it up and uploaded it. So, if you think you could enjoy it, go ahead and download it! It's in the Games & Contact section of the blog.

Saturday, April 18, 2015

Nightfall's 'Evil Enchantress' Update!

Well hello there! Nice to talk to you all once again. Guess what? I've been working a little bit more on Nightfall this last week or so, and I'm glad to bring you guys an update!

I actually updated the game a few times since the Sixth Beta Release, but those were small updates so I didn't announce them or anything.
Some of you realized it though, and downloaded them! Good for you!

But anyway, join me on the magical journey to the changelog, below the break!

Monday, March 2, 2015

Whaa?! Nightfall's Sixth Beta Release!

What is this madness?! Yep, guess what! Nightfall is back!

Good day, guys. How have you been doing? I've been through a lot of stuff lately, actually, but I'm glad to be here one more time. A few weeks ago, I got into the mood of programming a short and simple game-- but I couldn't decide what to do. Many ideas came and went, but I didn't like any of them enough to get to it.

Then Nightfall crossed my mind, and I took some days to think about it. The development of my other project was currently paused for a few reasons, and even though Nightfall is a coding mess, I felt it could be nice to jump on its development once again. I mean, after all the effort I put into it before, anyway~ I thought it would be nice to keep going a little more. Besides, you guys seemed to want more! And so, I got into it. Fun!

Now, that being said, I'm not sure when (or if at all) I'll be working on this again. This was a fun update, but I'm exhausted for now. The project is not 'discontinued' anymore, but I won't guarantee more updates either. We'll see in the future, but for now this will do!