Thursday, August 1, 2013

Nightfall BIG Updates (v1.67b)!



Hello there, folks!

So, the first beta of Nightfall was released a few days ago, and I think it went pretty good. Lots of people tried it out, and many of you gave me extremely helpful feedback, which helps me to make a better game for you all.



And actually, that's the reason for this post. I've updated the game a few times already, yep, but THIS update is quite big and I thought it deserved another post, as I changed plenty of stuff. I may keep updating the game if I think it's needed, and update this post as well (unless it's a BIG update, for which I'd make a new post entirely).

The complete changelogs (from v1.50b onwards) include:
- Enemies rebalanced.
- Player's attacks no longer damage friendly structures.
- 'Overall Endurance' upgrade (affects both structures HP and the player's energy).
- Trees no longer repel enemies, and only some of their attacks.
- It's now possible to replace structures you've collected without unlocking them.
- Enhanced flying system (and flying now costs energy).
- Wider building range.
- Longer days and shorter nights.
- Lower energy cost for stores.
- Changed 'enable/disable audio' key to F3.
- Changed 'enable/disable trees' key to F5.
- Added 'enable/disable particles' function (F6) to improve performance.
- Creative mode now features unlimited structures.
- Other minor changes and bug fixes.
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- Added lives system.
- Added difficulty system (easy mode).
- Added GUI buttons to access the menues.
- Yellow power-up doesn't stun bosses anymore.
- Added red power-up, which kills all common enemies nearby.
- Other minor changes and bug fixes.
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- Flying costs less energy.
- Pegasi can now double jump too.


The game still has only 10 nights for now, though, but they're much more fun to play than before.
So, anyway, go and check it out! You can find the download link in the Games section.

Thanks for your time, guys, and I hope you enjoy it! And remember, feedback is very appreciated.

Saturday, July 27, 2013

Nightfall First Beta Release!


Soooooo, after a whole day of debugging, I finally am glad to share with you guys the first (beta) release of Nightfall. I'm feeling dizzy because of the lack of sleep! So I better go to bed already. Anyway, check the game out! I hope you guys enjoy this first beta, and remember, suggestions and opinions are encouraged!

Mystical and magical download link of kitties and fluffy ponies: check out the Games section.

Check out the video if you haven't already! http://www.youtube.com/watch?v=J32oNqQFKMY


IMPORTANT:
- To avoid gameplay problems, DO NOT alt+tab/change window focus WHILE PERFORMING ACTIONS (moving, building, etc.). It is better to do so when the game is paused.
- The game takes its time when generating a new world. Please be patient, as it may take up to 1 or 2 minutes in slower computers. You can do other stuff meanwhile, it doesn't matter if the window loses focus. On the other hand, loading is instantaneous.
- Currently, this beta lets you play until Night 10. After that, there are no more enemies.
- Be sure to read the 'Readme' file that comes with the game to learn the basics and controls.

Cheers folks, and stay tuned for updates!

Monday, June 17, 2013

Nightfall: lots of updates!

How's it going, people? I've got some highlight updates regarding the Nightfall project for anybody interested in knowing how the development is going so far. No video this time, just plain old text and screencaps!

Anyway, let's head on:


Sunday, June 9, 2013

Yet another Nightfall teaser video!



Quick update pals! I've uploaded a new teaser video for Nightfall. Go check it out! I'm dead tired, so I better go to sleep now. Lots of work to do tomorrow!

http://www.youtube.com/watch?v=UHlY2cBtx_4

Sunday, June 2, 2013

New Nightfall gameplay video!

Go check it out!

http://www.youtube.com/watch?v=LbIcblUJ_Ns
(still can't embed the videos, it seems my accounts got unlinked and I can't link them back).