Friday, December 20, 2013

An introduction for Jach



Looks like it's time to introduce myself.
I'm known as Jach Marsdonpone, and I'm a new member of this group.

I work mainly with 3D games, most recently in unity. Before that I used the blender game engine.
I've made a few games in the past, some that people might have heard of being:

-'Luna Wander', the moon simulator staring Luna.
-'The Unknown', the survival horror in the land of ice ponies.
-'A world you should not know', the equestria girls grunge horror.

All of which were made in the BGE, but ive now moved on to use unity3D and the c# language.
In terms of myself, I mainly like programming, art and the cartoons MLP-FIM (well of course) and Ruby Gloom. As well as game developing, I do a bit of digital art, although I'm very, very new to that and need some real practice. For the record, my favourite video game of all time is Red dead redemption, followed by a large gap, then fallout 3, borderlands and bioshock.

At the moment I've got several games I'm working on:

-No guns in canterlot, the pony FPS,  the BIG one that seems to have the most attention.
-Luna's letter, which is for the MLGD marathon, and is in fact finished, just not yet released.
-Pegasus velocity, a roll-around 3D platformer staring derpy in a bubble.

Soon enough I'll sort out some links in the 'games' section of the blog for my past games, and there I'll try to post about progress as often as possible, which actually won't be very often...

Anyway, that seems to be all, I'll try to sort out some more information in the next few days!

-Jach

oh, and here are some links:
deviantart
youtube
mylittlegamedev
steam

Sunday, December 1, 2013

Choke on My Woona, YOU NASTY CHANGELINGS


Good morning, folks!
Well, it's actually 4am here (time to make chocolate pudding!). I have this bad habit of finishing projects in the middle of the night. But still! 

Thursday, November 14, 2013

Stun bug fix

Hi there!

So, as some of you pointed out, there was a very big bug regarding the new Stun feature. If you got killed when there were enemies near the spawn point, they'd stun you instantly and keep killing you until you ran out of lives.

I seriously don't know how I didn't see that problem before, and I apologize. Shame on me!
Luckily, I made a few tweaks and the problem was gone: I added temporary invulnerability and invincibility after losing a life, so I encourage y'all to download this little update.

Thank you guys for all the support, and again, I apologize for the problems.
Have a nice day!

Tuesday, November 5, 2013

Sunday, September 22, 2013

Nightfall hits the Third Beta!

Howdy y'all!

Man, this took WAY longer than I expected, but it was worth it. I have a lot of new stuff for y'all here. By far, this is the biggest update so far.



Sunday, September 15, 2013

This is me right now


Working on Nightfall like crazy.

Tuesday, September 10, 2013

Little updates!


Hey guys! What's up?

Quick update here, I just wanted to let you know I'm not dead, nor is the Nightfall project. I'm just going through some pretty heavy times in college, so I haven't got much time to work on other stuff (and programming a game takes a heck of a lot of time!). Besides, there's A LOT to do with Nightfall, since there are a huge lot of changes planned for the game.


Anyway, I got some time today and worked a little more on the game. I'll probably be working some more around the next few weeks.

Just a heads up for you all, guys!
Be sure to stay around, and see you later.

Cheers!